2016 Game of the Year: Tokyo Mirage Sessions ♯FE

Tokyo Mirage Sessions ♯FE is a bad idea, on the face of it. It is a crossover of Atlus’ Shin Megami Tensei series of demon-based, vaguely Jungian RPGs and Nintendo’s altogether more upbeat Fire Emblem series of pseudo-medieval strategy RPGs, interpreted through the lens of 21st century Tokyo and published on Nintendo’s Wii U, guaranteeing it an exceedingly limited potential audience.

The game has a slightly rocky development history, where Atlus’ attempts to create a more “traditional” crossover were rebuffed by Nintendo, who would then give Atlus carte blanche to freely create a world, and a game, that they wanted to show.

I can only speculate if Nintendo’s open slate inspired Atlus to create a game that centers on creativity itself, but it wouldn’t be surprising to learn that this offering of trust and support helped shape a game that in turn revolves around that same type of trust and support.
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